Hey welcome to my blog about procedural textures, i'll be showing renders of my procedural textures and go over some tips and tricks here too.
The pattern was relatively easy to generate we just take a shape and transform it into a bar, then we need to do a series of transformations to offset the pattern, we do this twice in different directions subtracting from the first direction along the way.
Then we blend the 2 together with a bit of offset so we can run a an edge detect on it at the end.

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